
One More Mob
One More Mob is a mouse-driven action roguelite where hovering is attacking. Slaughter relentless armies, loot powerful gear, explore a vast skill tree, and return stronger after every death to conquer each act and its boss.
Your cursor is your weapon.
Take control of an ambitious warlord and carve a path through armies of increasingly dangerous defenders. Death follows your mouse and attacks automatically - but where you position it determines who gets caught in every swing.
Hit more enemies to clear the battlefield faster, but be careful: every enemy you strike can retaliate. Greed, timing, and positioning can turn a perfect attack into a very short raid.
Move. Massacre. Grow Stronger.
Guide your warlord through escalating campaign chapters packed with enemy formations, elite opponents, dangerous combinations, and powerful bosses. Earn experience, collect resources, and choose temporary boons that can transform the rest of your attempt.
Every raid feeds into a much larger progression system. Specialize in brutal physical attacks, critical strikes, attack speed, survivability, elemental damage, status effects, lifesteal, increased enemy density, and more.
Create Your Own Warlord
Explore an enormous talent tree with more than 300 nodes and build toward the playstyle you want. Become an unstoppable executioner, spread fire and poison through enemy ranks, freeze entire formations, or deliberately summon larger hordes for greater rewards.
Combine talents with randomized equipment, powerful affixes, gems, sockets, and permanent upgrades. Dismantle unwanted loot into valuable crafting resources and keep refining your build.
Build a Village Worth Returning To
Between battles, invest your spoils into a persistent village. Construct and upgrade buildings that unlock new ways to prepare for war:
Trade for equipment and manage valuable merchant stock.
Craft new items and improve your chances of creating stronger gear.
Visit the Tavern and roll persistent fortunes with powerful benefits and dangerous trade-offs.
Upgrade your village across a long-term progression journey.
Death or retreat may end the current assault, but your equipment, talents, resources, and village continue to grow. Rebuild your strategy, adjust your gear, and march into battle again.
Features
Active mouse-driven positioning with automatic combat.
Risk-and-reward attacks where every enemy hit can retaliate.
A chapter-based campaign with escalating encounters and bosses.
More than 300 interconnected talent nodes.
Permanent progression alongside attempt-specific boons.
Randomized equipment, affixes, gems, sockets, and status builds.
Fire, cold, poison, bleed, critical-hit, lifesteal, and armour-focused playstyles.
Item dismantling and crafting systems.
A persistent village with constructible and upgradeable buildings.
Build options that let you increase enemy numbers for greater danger and rewards.
Move. Massacre. Rebuild. Go again.
Screenshots
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